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DF2010:Skill

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v0.31.12 · v0.28.181.40d · v0.23.130.23a
This article is about the current version of DF.


Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplist tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.
Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are yet to be discovered, but it is safe to assume the effect is negative.v0.31.11?????

Skill levels are as follows:

  • Dabbling
  • Novice
  • Adequate
  • Competent
  • Skilled
  • Proficient
  • Talented
  • Adept
  • Expert
  • Professional
  • Accomplished
  • Great
  • Master
  • High Master
  • Grand Master
  • Legendary

[edit] Skill penalties

Dwarves that are hungry, tired, or thirsty will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of aluminum statues, or remove the designation on those diamond or native aluminum clusters if your blacksmith or miner are famished and hollow-eyed from lack of sleep.

[edit] Skills

{{{2}}} Miner
 
{{{2}}} Woodworker
 
{{{2}}} Stoneworker
 
{{{2}}} Ranger
 
{{{2}}} Doctor
 
{{{2}}} Farmer
 
{{{2}}} Fishery Worker
 
{{{2}}} Metalsmith
 
{{{2}}} Jeweler
 
{{{2}}} Craftsdwarf
 
{{{2}}} Engineer
 
{{{2}}} Other Jobs
 
{{{2}}} Administrator
 
{{{2}}} Military
 
{{{2}}} Broker
 
{{{2}}} Other
 

[edit] Skills first introduced in version 0.31.01

Combat:

Fighter, Archer, Striker, Kicker, Biter, Dodger

Healthcare:

Wound dresser, Diagnostician, Surgeon, Bone Doctor, Suturer (stitching wounds), Crutch Walker (this is for patients rather than doctors)

Other:

Miscellaneous object user, Student, Concentration, Observer, Leader, Teacher,

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