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DF2010:Construction

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v0.31.12 · v0.28.181.40d · v0.23.130.23a
This article is about the current version of DF.

Constructions are buildings such as floors, walls and stairs. They can be made of any solid material, wood, stone, metal or glass, and are accessed by pressing the build-Construction keys.

Unlike most objects accessed from the build menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by look-ing at them or by pressing d-n to designate their removal. Using the query or task selection will give no information after the construction is completed, but will allow removal, suspension, and an idea of the current status before the Construction is complete.

[edit] Required labors

In order to make a construction, a dwarf with the appropriate labor is required. Wood requires carpentry; stone, glass, and soap require masonry, and metal requires any form of metalsmithing. Nobles and children can and will tear down walls given the opportunity.

Despite needing to have the masonry labor enabled, building stone constructions does not train the masonry skill. This is apparently not considered a bug.

[edit] Constructions and Designated formations

Constructions are similar to designated formations. However, unlike the walls and floors surrounding mined or channeled spaces, constructed walls cannot be smoothed or engraved. In order to have smooth quality walls and floors, blocks need to be used in place of raw stone. Glass and metal must be in blocks before making a Construction, and are neither rough nor smooth, though the quality of the base material will change the quality of the room. Wood is also not considered either rough or smooth, but building with wood blocks will likely increase room quality.

[edit] Order of Construction

Constructions are built in a Last-In-First-Out(LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.

Respecting the LIFO order is also necessary to efficiently and correctly construct multi-z-level walls.

See also Mega construction

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