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DF2010:Climate
From Dwarf Fortress Wiki
| This article is about the current version of DF. |
Climate in Dwarf Fortress is a temperature rating only; actual ground cover is called a biome. In order from hottest to coldest, they are:
Note: If temperature is turned off, none of the mentioned effects will occur.
Contents |
[edit] Scorching
Temperature: +++
Availability of water: Any existing Murky pool will dry up immediately. Rivers are unaffected.
When embarking in this Region: If no river or ocean is available, it is hard to survive in this climate. Your only chance is to find a cave with water (very likely in the latest version). Exposed dwarves and livestock may die because of the heat.
[edit] Hot
Temperature: ++
Availability of water: In dry biomes, Murky pool may evaporate during dry seasons (usually summer). But they can be refilled by rain. Rivers are unaffected.
When embarking in this Region: If you lack a river, be sure to dig out a cistern before summer is upon you.
[edit] Warm
Temperature: +
Availability of water: Any water source can be used during the whole year. This makes it the easiest climate to embark on.
When embarking in this Region: Nothing to consider (regarding the climate).
[edit] Temperate
Temperature: -
Availability of water: Surface pools and rivers will freeze for part of the year. The length of freeze varies: They may start out frozen, thaw sometime during spring, and remain liquid until winter, or they may start out liquid and freeze for only a month or so in winter.
When embarking in this Region: If you lack a river, can dig out a cistern in the non freezing seasons. You can also use a source of heat (such as magma) to obtain liquid water.
[edit] Cold
Temperature: --
Availability of water: Surface pools and rivers are usually frozen but can thaw for a few months in each year.
When embarking in this Region: The same measures like in temperate biomes can be taken.
[edit] Freezing
Temperature: ---
Availability of water: Surface pools and rivers remain frozen throughout the year in a majority of maps.
When embarking in this Region: You must use a source of heat (magma) to obtain liquid water. Glacial ice can also be molten. Underground sources of water are also possible to use. Exposed dwarves and livestock may quickly freeze to death.
