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DF2010:Cave

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v0.31.12 · v0.28.181.40d · v0.23.130.23a
This article is about the current version of DF.

A cave is a natural formation that occurs in any area, consisting of a small (one-tile wide) hole in the wall of a large rock mound on the surface leading to narrow winding passageways that span several Z-levels. The rock mounds are typically rough and it can be difficult for an adventurer to see or locate the cave entrance. Caves often, but not always, have deep passages that lead down into caverns.

Caves are sometimes home to named creatures and semimegabeasts such as ettins. If a cave is inhabited by creatures fond of stealing items from nearby sites, the stolen goods will be littered all over the area both inside and outside of the cave. If you're an adventurer looking to make some easy money, try visiting caves and filling your backpack with (twice) stolen crafts. Return to town and sell your loot.

In adventure mode, caves can be found by taking quests or scouting for them in adventure mode. This will place them on your map. In Dwarf Fortress Mode, you can can choose whether or not to make caves visible on the embark screen when you design the world you will play in. The default option for Make Caves Visible is set to No.

Caves have the odd feature that the stone they are made of doesn't match the material left after it is dug out. For example a rock wall will leave behind a clay floor.

Overworld
World generation - Regions - Biomes - Civilizations - Map legend - Sites - Armies
Aquifer - Brook - Cave - Forest - Island - Lake - Mountain - Ocean - Pit - River - Tunnel - Volcano - Waterfall
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